
NoTemp'o
With my teammates Laura Fayard & Alexandre De Smet, we proposed a Game idea that had been chosen as one of the 6 projects for our Final Year Project, at E-artsup Lyon!
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In Notemp'o, you play as Sofia, a scientist studying time during the year 2107, who has had her research stolen and her husband kidnapped by a man named Federico. She will have to investigate all over Italy with her prototypes, being wary of the time anomalies created by them.
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With its mix of time and investigation, Isola Festival, the vertical slice of NoTemp'o, was challenging to design and develop but also very exciting!
Take a Look!
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You can test the game here!

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My role in the project?
As the Creative Director of the team, my role in the project was to create coherence and consistency when it takes to Game Design, Level Design and Narrative Design.