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Narrative Design

To create an immersive world, we need identifiable characters, importants places and references to our own reality!

My missions?

Establishing the world building

Creating characters

Writing the dialogues and world notes

Content writing (barks)

Dubbing sessions (in partnership with MAAAV School)

and integration of the voicelines on Unity

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Intentions & Themes

The story and world of NoTemp'o offer different realistic and impactful concepts, as well as an alternative vision of the future that awaits us.

From ecology and capitalism, to passionate love.

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In a decadent world of the 2100s, the creators of new technologies and scientists have taken center stage.

 

Taking advantage of an increasingly capitalist society, the innovators of tomorrow use their knowledge to sell their latest creations to the highest bidders, which can be both innovative and dehumanizing.

Passion & Duality

Ah, love... If only our characters knew how much their actions were driven by their passion. In fact, whether it's Sofia or Federico the antagonist, their goal is the same! To save their loved ones.

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Sofia, who is willing to do anything to get her missing husband back.

Federico, who has frozen his sick wife in time to buy himself some time to find a cure.

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Finally, what could be better than Italy to approach this dramatic romance.

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References

Loving to browse on Google Earth and Pinterest, finding references and significant places that serve both level design, level art, and storytelling, was a real pleasure.

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But above all, it was a real research work to best match the fixed intentions: a neo-classical mansion redesigned to correspond to the period treated (the 2100s).

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Bonus info, the world map is actually the coast of Naples in Italy, but inverted and reworked.

If you are interested in the universe of NoTemp'o, don't forget to take a look at our Wiki that we created.

 

There is a lot more information and details on how the world is and works, presenting characters, places and other secrets!

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